Miguel Torres

Software Engineer / Technical Artist

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Orbulous

Mobile, Unity

Orbulous is a match 3 game in development for Android and iOS.

For Orbulous I’ve been in charge primarily of feature development and UX. Some of the work I’ve done includes:

  • System creation including daily rewards, interactive tutorials.  (programming)
  • Extended the game logic to allow for more game modes (programming)
  • Created the boss game mode (programming)
  • Programmed most of the UI windows (programming)
  • Designed the UI layout of different game modes and components (UI/UX)
  • Programmed the audio manager (programming)
  • Develop asset pipelines and communicate with artists on asset creation guidelines.
  • Handled misc in engine tasks such as setting up particles, animations, and audio mixers. (tech art)

Website: Orbulous

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